deckbuilding

Service Guarantees Citizenship

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published on

This is a series of throwback articles.  These were originally posted to Deciphers Page and Forums.  Credits will be given when I can locate them.

Up until now the Earther faction as a whole could be considered slightly weaker than the rest.  Cost for cost, the Earthers seemed to be unbalanced in the direction TCG players do not favor, this is seen most often with cards like Heavy Juggernaut which seem to cost only 3 to play until you read the “Dismiss a Unit Here” text, which means you must have another unit out in play before Heavy Juggernaut, and is slighty less useful than other cards costing 3-4 which also have an ability of 4.  Essentially, for Earthers to get 
rolling you would have needed a very good opening hand, including a Transport Depot to get your little warriors off of Planet Earth. 

That was of course, until now.  As many of you have seen Nowhere to Hide offers a whole new definition to the Earther Faction and to what they can accomplish.  First and foremost, they have the makings of a truly unstoppable space fleet with cards like ♦Rogan Hallard and his ship ♦Shadowsurfer. This more than makes up for the Earther Pilots from Incursion who only had Piloting 1.  And of course there is the XeRacer - Which brings back to mind the fun days of reacts.  However the space fleet is not the most exciting thing to come to the Earther Faction.  To me, the exciting cards are 
all the new Kizen.

 

Sites:

1 ♦Earth/Humanity's Home 
1 ♦Earth/Corporate Headquarters
1 ♦Venus/Research Base 
1 ♦Venus/Gula Mons Correctional Facility
1 ♦Ganymede/Traginium Source
4 Ganymede/Exploratory Camp

Characters:

3 ♦Chindon Relk
2 ♦Jossel Swin 
1 ♦James Howler 
2 ♦Horatio Hicks
4 CISyn Coordinators
2 ♦Jylan Rathe  
2 ♦Rogan Hallard
3 ♦Sheria Coreg
3 Close Support Pilot
3 Veteran Pilot 

Ships:

4 XeRacer 
2 ♦Atlantis
2 ♦Shadowsurfer
1 ♦Inca 1
1 ♦Inca 2
2 Inca Fighter

Weapons:

3 Sidearm 

Interrupt:

2 Z-Level Gurus 
3 Patch Job 
3 CISyn Retaliation 
3 Armor Penetrating 

Basically The idea of this deck is to keep one or two Locations securely locked down with your space fleet, while sending your kizen around to varied sites to deal damage to an unexpecting opponent.  The way this should work to your benefit is through the Kizen.  They have the unique ability to change your destiny, as well as foretell the future draws.  This is where cards like CISyn Coordinators becomes very useful.  For the simple cost of 1 energy, you can look at the top card of any reserve.  Now although this ability is unique, the character is not, and therefore you can easily look at both 
reserves if you have enough units and energy and you can easily know whether or not you should run the other direction.  That is of course unless you have ♦Sheria Coreg
 out in play.  She can easily get rid of your opponents 6 destiny or your 0 and place it on the bottom of your reserve for 1 energy. 

Is there a large annoyance that your opponent has out at a crucial site, well then ♦Jylan Rathe is your man.  Combine him with any other unit at that site battle and you can damage an opponents unit, then before you lose any characters from the battle, simply use Patch Job and keep your Kizen around to fight another battle.  In Nowhere to Hide, it is all about manipulating the table for the Earthers.