This Starter Deck is comprised of the Earther and Maverick Factions.
Incursion Starter Deck: Alliance (Earther/Maverick) - US Letter
Thoughts:
With the Alliance deck, you should start the game with ♦Earth/Corporate Headquarters as your starting location, setting you up with an initial activation of at at least 4 (2 from the Site, 1 standard, and assume your opponent's starting site gives you 1). This also provides you 1 Earther Support Icon. With 4x GR-Blade in the deck, you have solid early opportunity to leverage the Site's ability and play a free Warrior unit on the site - of which the deck has many.
Add Support Icons quickly using Independent Transport, Earther Bot, and Maverick Bot along with your encampments.
Leverage your GR-Blade and Assault Guru to increase your Battle Destiny and attrition on sites. With lots of cheap Units, you can fight a strong ground war and force solid losses from Attrition and Casualties. F.L.I.C. on a character is a low cost play that pays off in Attrition bonuses, and sets you up nicely for a Collaborative Strike.
This deck is weak in the Sector battles. Including only Ceres/Belt Hideaway, the few ships included are clearly focused on playing against your opponent's Sectors. I would make an early swap of Ceres for ♦Ganymede/Traginium Source to leverage your ground battles at Ganymede sites.
Deck List
Locations:
1 Ceres/Belt Hideaway
1 ♦Earth/Corporate Headquarters (Recommended Starting Location)
4 Ganymede/Exploratory Camp
3 Ganymede/Frontier Camp
1 ♦Ganymede/Valley
1 ♦Ganymede/Vantage Point
1 ♦Themis/Landing Pad
Characters:
4 Assault Guru
4 CGC Grunt
3 Consigned Trooper
1 Earther Bot
2 Entrenched Infantry
4 Infantry Officer
2 ♦Jossel Swin
1 Maverick Bot
3 Zealous Squad
Vehicles:
Ships:
2 Independent Transport
1 Survey Cruiser
4 Vulture
Weapons:
3 F.L.I.C.
Interrupts/Orders:
2 Collaborative Strike
2 Expansion
1 Fifth Ace
1 State of Readiness

